
mini brutalis
Tribal Liberation Force Minmatar Republic
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Posted - 2012.08.03 13:27:00 -
[1] - Quote
The state of EvE
Page 85 "Ytterbium wanted to hear some reasons why null sec was viewed as so dead."
I can say it pretty short: There is nothing at stake and there is nothing to hunt. It is 50 people sitting on a Titan bridge with a bait ship running around. "We killed a Hurricane or two with our 50 man fleet, how clever we are, what fun we achieve, come join us.".
Also as Seleene puts it on page 47: "GÇô everyone is so filthy rich that losses really donGÇÖt matter... The sense of loss has turned from GÇÿdamn, now I have to go and mine to afford all this stuff againGÇÖ to GÇÿman, now I have to go to the market and spend money.GÇÖ"
I have a few more observations:
We have broken the immersion because the ships are no longer valuable. Loosing my first battleship in 0.0 really hurt. I had spent HOURS on saving up for it and it had just earned it self in. Now was the time to reap the rewards but a 8.000 m/s vagabond ended that.
We have broken the danger of earning in 0.0. Besides a lot of empire stuff being more profittable, it was at some point desided to move people out of the belts and into these anomalies. This removed the prey of the small gangs and their impact and value as a tool of hurting enemies. I have been both the hunter and the prey and undocking and go belt ratting was exciting but why run the risk when you can safely just go into an anomali and be protected by the scan mechanics.
We have broken the travel and feeling of space with Jump gates. When I made my way into 0.0 it was in my brand new Caracal. What powers I had at my finger tips with a fine ship like that. It was before jumpbridges and before warp to 0. Warp to 0 is an ok mechanism but jumpgates made travel effortless. Titans are fine as a means of travel but when people jump give it a 30 sec cool down before they can target or move but can be shot at.
We broke fleets for the average player. I know I "try to talk on other people behalf", however... Super cap game has ruined a lot of the elements of warfare. New players joining will find their way to 0.0 and then find they are completely useless unless they can sit in a super cap. Greed (which used to be good) brought about the need to have an alt to keep the super capital active. It could be overlooked. From a money perspective it also made sense to get the vets to use an extra alt or two for super capitals. However CCP should have kept to batteships as the ship of the line and caps in general as something else entirely. Instead Titans are the ship of the line and only a handfull of players can dedicate the time it takes to run. Objections will arise about how many titans there are in game and I agree but it is still just a small handfull of players that own and are able to influence the game. Imagine a cap that could only kill the upgrades in a system and make a system vulnerable but the final battle had to be played out in "regular ships". The current solution "super Caps Online" indeed limit number of pilots and therefore lag but it is a race against time before everyone that have the money for a super alt will have one.
Why should an average player go fight in 0.0 when he wont make a difference unless he gets an alt and put him in a Super? Why should an average player go hunting in 0.0 when there is no prey but people in anomalies who have way too much time to get safe?
EvE is not dying, it is just very different from what attracted me to it in the first place. I would pay for a reset of the database (many did by going to the chinese server) and going back to the time around when Titans were introduced but without the titans and with the first speed nerf. I want back to earning for a battleship for a week and then loosing it or killing someone who I know have invested a decent amount of time in it.
I dont have the answers and we cant remove the isk we all have in large quantities. Still my observations can maybe help some designer or developer. EvE currently is boring, it is stale, it is risk free and CCP is not sole to blame. We have also been driving for these "optimisations". |